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Issue: Seven Soldiers of Victory Archives #3
Publication Date: September 2008
 
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Variant: unnamed
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Publisher: FlagDC
Indicia Publisher: DC Comics
On Sale Date: 07/23/2008
Volume: 3
Pages: 296
ISBN: 9781401216948
UPC/EAN: 978140121694855999
Price: $68.99 CAD
$59.99 USD
Indicia Frequency:
Content Items: 54 (44 stories, 1 cover)
Editor(s):  
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Publication Type: Hardcover
Color: color
Dimensions: standard Modern Age US
Paper Stock: glossy paper
Binding: hardcover with dustjacket
Publishing Format: collected edition
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49 Content Items from other Issues reprinted as/in this Issue:
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[untitled]

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Mr. X (villain)
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Table of Contents

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Foreword

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The Chameleon of Crime

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Mr. X (villain)
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Chapter 1: The Chameleon of Crime!

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Mr. X (villain, introduction); Red Heister (villain, introduction); Dopo the Dip (villain, introduction); Blackie Kraul (villain, introduction); Lazy Dyers (villain, introduction)
A group of criminals meet at a luxurious hotel and discuss the fact that each had been once captured by a member of the Law's Legionaires, then a Mr. X steps forward and bets the crooks $10,000 each that he can overcome each of the "over-rated" heroes himself.
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Chapter II: Mr. X Marks the Spot!

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Mr. X (villain); Crusher Kane (villain); Roscoe (villain)
Mr. X sends Crusher Kane to head up a local mob and commit a crime at a pawn shop, but he also lets the Crimson Avenger know where and when that crime is to be committed.
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Chapter 3: The X-ploits of Mr. X!

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Mr. Hemsley; Ringo; Larson; Mr. X [Parry] (villain); Tommy the Thug (villain); Diamondback Rattler (villain)
The Western Waddy smells a rat (or inside job) when a rodeo box office is robbed and the man responsible for guarding it falls down on the job.
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Chapter 4: The House That Couldn't Be Robbed!

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Mr. Doremy; Mr. X (villain); Poicy (villain)
After the Star-Spangled Kid and Stripesy are challenged to a duel of wits by Mr. X, a Mr. Doremy offers to allow his vast, but well-protected, estate as the venue for the confrontation.
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Chapter V: Interlude at Hoodlums' Hideout

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Mr. X (villain); Red Heister (villain); Lazy Dyers (villain); Blackie Kraul (villain); Dopey the Dip [called Dodo in the text] (villain)
When Mr. X returns to his hideout, some of the crooks he challenged to a bet begin to deride him for not stopping the Crimson Avenger, Star-Spangled Kid, and the Vigilante. However, Mr. X is sure of stopping the Shining Knight, so the criminal who stands to lose $10,000 if that happens, pens a letter to the Knight warning him of Mr. X's plans.
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Part of page 2 gives DC's Editorial Advisory Board member list.
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Chapter 6: The Gorilla and the Gangster!

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Mr. X [The Gorilla] (villain); The Gorilla Gang (villains); Square John (villain)
When Justin receives the letter from Blackie Kraul warning him of Mr. X, the Shining Knight sallies forth to battle the infamous Gorilla Gang.
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Chapter 7: Inco the Unknown!

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Mr. Dorgan; Manton; Mr. Ponsonby; Mr. X (as a policeman, villain); Inco (villain, introduction)
When Inco discovers a green feather on the person of Mr. Ponsonby, he figures him to actually be the Green Arrow, which nearly leads to Mr. X being captured.
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Chapter 8 [Conclusion]

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Mr. X (villain); Blackie Kraul (villain); Red Heister (villain); Dopo the Dip (villain); Lazy Dyers (villain)
Mr. X is taking it on the lam, with the Law's Legionaires in hot pursuit, when the master criminal comes face to face with the very criminals he lost the wagers to.
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King of the Hundred Isles

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Baby-Face Johnson (villain)
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King of the Hundred Isles, Chapter I

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Professor Moresby; Baby-Face Johnson (villain, cameo)
The Law's Legionnaires have been summoned by a friend of Justin to discover the whereabouts of one Professor Moran, whose museum expedition in the Pacific has vanished. Unfortunately, their search ends up with them being shipwrecked at sea.
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Chapter II: Crusoe and Crusoe, Inc.!

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un-named gang of crooks (villains)
Washing up ashore on a strange isle, the Crimson Avenger and Speedy go about building an abode for themselves, then set out to look for the other Legionnaires. They run into a bunch of thugs, who capture them and leave them to drown while they make themselves comfortable in the home our two heroes had constructed. Once captured, the two leave them to search out their mysterious leader: The King.
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Chapter III: His Majesty... King Baby-Face!

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Baby-Face Johnson (villain)
Green Arrow and Vigilante come ashore on an island and not only discover an aquarium, but a notorious criminal named Baby-Face Johnson. The outlaw is told by a member of his gang that a group of scientists are on another island and are collecting rare samples of fish, and King Baby-Face decides to do something about it.
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Chapter IV: Taskmasters and Toilers!

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William; Jonathan; Robert; Baby-Face Johnson (villain); Trigger (villain); Knuckles (villain)
Wing and Stripesy are rescued and resuscitated by local inhabitants of one of the islands but quickly must face the King and his minions, who overcome the two.
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Chapter V: The Fortunate Fish!

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Professor Moran; un-named criminals (villains)
The Knight and the Kid arrive aboard Winged Victory in time to help stop criminals threatening Professor Moran and his museum expedition but are captured until the Professor's "fish-catching device" saves the day.
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Chapter VI: Revelation of Roguery!

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Jonathan; William; Professor Moran; Bopper (villain); Baby-Face Johnson (villain)
William and Jonathan show up to save Wing and Stripesy from being shot, and discover the King doesn't own the islands as he said, and were using the two as slave laborers for his own benefit. Then the Kid and the Shining Knight show up to corral some of the other villains, but poor Professor Moran is overcome by the King, who then makes plans to take care of the Legionnaires when they show up.
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Chapter VII: Kingdom's End!

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Professor Moran; Jonathan; William; Baby-Face Johnson (villain)
The Legionnaires re-group and head into battle against Baby-Face Johnson and his gang, who, once captured, are put to hard labor, working for Jonathan and William.
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The Hard-Luck Hat!

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The Hard-Luck Hat! Chapter 1

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Handsome Harry (villain, introduction); Shifty (villain); Sam (villain); Bull (villain)
Handsome Harry goes out to survey his criminal domain, but has to return home for his "lucky hat." When the Law's Legionnaires capture his mob, Harry escapes, but his hat blows away...a hat that will weave a different story for each person into whose possession it will fall.
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Chapter 2: The Banker and the Bandit!

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Mr. Pemberton; King-Pin Kong (villain, introduction); J. Billington Biker (villain, introduction)
Banker Biker just so happens to purchase the runaway hat, but soon agrees to a scheme with King-Pin Kong to knock off his own bank and split the take with the felon. They are apprehended, but the hat remains at Biker's mansion, thus bringing bad luck to him.
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Chapter 3: Muggs at Mealtime!

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Gas-Pipe Grogan (villain, introduction)
The hat now falls into the possession of Gas-Pipe Grogan, who has just purchased Biker's mansion. Grogan comes upon the idea of being the sole provider of salt to restaurants, who have to pay his price or do without. But when the Vigilante overhears the crooks trying to avoid paying their fair share of taxes on the scheme, he steps in to halt the racket...but the hat blows away.
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Chapter 4: Absent-Minded Victim!

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Mr. Chumley; Bozo (villain, introduction)
The hat now falls into the hands of a criminal named Bozo, who recognizes it at once as belonging to Grogan. However, he leaves it in a barbershop, and it is picked up by Lee Travis, who changes to the Crimson Avenger to investigate its owner, who is trying to take over an antique store by convincing the owner that he doesn't know him. After stopping the plot, Travis throws the hat into the trash.
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Chapter 5: The High-Hatted House!

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John Harrison; Mary Harrison; Jimmy Harrison; Bopper (villain, introduction); two unnamed convicts (villains, introduction)
By a trick of fate, the wind blows the hat onto the roof of an inventor's home and is spotted by a group of crooks who just escaped from prison. When the crooks over-power the inventor, it's Winged Victory that takes the hat off the roof and uses it to confound the crooks and allow for their capture. The hat, however, is discarded and lays in wait to play a role in the fortunes of someone else.
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Chapter 6: The Dummy Director!

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Wilbur Timmins; Mary Lou Timmins; Mr. Jordan; Akers (villain, introduction)
The hat is found by the son of a first class second-hand clothes store owner, who places it on a dummy out in front of his store. The hat and dummy all are bought by a financier, who leaves the dummy at a board of director's meeting after he resigns, but is stopped at the door by some toughs who want the stock certificate in the company. The battling bowmen stop the scheme, but the whereabouts of the hat seem to be unknown except by the financier.
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Chapter 7: Hat's Haven

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Mrs. Biltwell; Mr. Dresser; Handsome Harry (villain)
Handsome Harry is out camping and spots his "lucky hat" floating down the river and retrieves it, only to find the financier's stock certificate inside. He opens a "Haven for Homeless Hoboes," and later a "Hobo College," all funded by money that Harry steals from people who donate to his cause. When Harry and his mob are arrested, they are freed on a technicality, and the Legionnaires have to find a legal way to put Harry behind bars. The hat? It becomes a nesting site for birds after Harry tosses it away.
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The Million Dollar Challenge!

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Million Dollar Challenge!

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Weldon Darrel; Weldon Darrel's secretary (villain)
The Law's Legionnaires see an ad in the paper warning them to stay away from the estate of one Darrel Weldon. When they show up anyway, Darrel "penalizes" them by having them have dinner with him, where he relates that he has hidden valuables in 5 places, and if they can find them, following his clues, they will win a million dollars for any charity they wish.
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Chap II: The Cache in the Canyon!

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The Boss (villain, introduction); Pete (villain, introduction); other unnamed outlaws (villains, introduction)
Vigilante heads west to a mining claim owned by Darrel, looking for the valuables hidden there, and runs smack dab into a group of outlaws intent on killing him. Vig finds the treasure and learns the outlaws were after him because they were working Darrel's claim illegally.
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Chap. 3: The Power of the Press!

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Charlie the Horse (villain)
The clue provided the Avenger leads him and Wing to a local newspaper office where they discover that Darrel once had a beef with the newspaper and bought it. He discovers the treasure is inside an old newspaper press, and gangsters show up, claiming the money is really theirs since they own the press.
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Chap. 4: The Safe from the Sky!

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Mulcahy
Green Arrow and Speedy visit a museum, insisting that they have permission to take a meteorite that Darrel lent it, believing it contains the treasure they seek, but instead are arrested as crooks.
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Chap. V: The Puzzle of the Pyramid!

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un-named crooks (villains)
Seeking the treasure of Darrel's, brought to the Hudson River from Egypt, the Knight discovers a metal pyramid and investigates. Hearing a cry for help, he runs into a group of crooks, who have heard other Legionnaires are being considered criminals for "stealing" things belonging to Darrel, so they attempt to make the Knight look similarly guilty at this scene. However, the Knight overpowers them, But the Shining Knight is puzzled since the loot he seeks turns out to be a pair of infant's shoes and some children's toys!
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Chap. VI: Murder in Miniature!

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Kansas City Kane; Chowderhead Charlie (villain, introduction); Cecil the Chimp (villain, introduction)
Their clue leads the Kid and Stripesy to a grotto where Darrel once tried to reform criminals, and they discover a miniature city whose bank contains the treasure that they seek.
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Chapter 7 [Conclusion]

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Weldon Darrel; Weldon Darrel's secretary (villain)
Perplexed that they are considered thieves because of seeking out the treasures Darrel wanted them to find, they face the man, who confesses that he isn't Darrel at all, but an impostor, and he had previously sent other members of his own gang out to seek the treasures, but then thought better of it because he couldn't "trust" them to give him the loot.
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The Trophies of Crime

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Trophies of Crime! Chapter 1

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The Barracuda (villain, introduction)
The Law's Legionnaires have donated some unusual items to a local museum: a building block, a rubber dagger, an iron ring, a cup, and a piece of canvas, items that a master criminal, the Barracuda, once wished to have for his own private Museum of Crime (knowing they have a value unknown to the authorities), and which are being tracked down by the Legionnaires before the criminal can get his hands on them.
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Chapter 2: Crime's Cornerstone!

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The Barracuda (villain)
The Kid and Stripesy must hunt down the building stone that was once a part of a prison, later used in the Belford Building. The Barracuda sends out a robot, at the same time, to retrieve the stone, and when the Kid discovers the stone was hollow and once used to smuggle in objects into the prison, he substitutes a false one in the robot's chest.
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Chapter 3: The Cup of the Borgias!

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Silver Dollar Dan (villain); Gumbo (villain)
The Knight is on the trail in Transparent City of the famed poisoned cup once belonging to the Borgias, but Silver Dollar Dan and his boys beat him to it, but are caught by the very trap they set for the police!
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Chapter 4: The Rubber Dagger!

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Ruxby (villain); The Barracuda (villain); Big House Bennie Stalks (villain); Rattler (villain)
Rubber baron J. Edwards is mysteriously killed at his plantation and the police are puzzled by the lack of a murder weapon. The Vigilante must beat Big House Bennie to the plantation to discover the location of that weapon and retrieve it first.
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Chapter 5: The Sails of the Sally C.!

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Captain Gusty (villain); The Barracuda (villain)
The Crimson and Wing in disguise go undercover on a ship, waiting for the Barracuda to show his hand, and then discover the part of the ship the master criminal really wants: a part of the main sail.
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Chapter 6: The Iron Band!

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Tim Durfree; Stretch (villain)
Green Arrow discovers that a radio factory worker has bought the iron ring they seek, and that man discovers that the ring carries voices and was once used by a mobster as a way of keeping in contact with his gang.
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Chapter 7: Mementos of Victory

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The Barracuda (villain)
Having secured all the items, the Legionnaires turn them over to a local museum, where the Barracuda and his men are waiting to grab them.
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Bandits from the Book

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The Bandits from the Books, Chapter I

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Sir Maltby Poplar; Dr. Wimsett (introduction); Humpty Dumpty (introduction); Old King Cole (introduction); Hamlet (introduction)
After the mysterious appearance of some characters right out of the pages of fairy tale books, the Legionnaires visit a Dr. Wimsett, a scientist who has discovered how to intensify life to the point where a character can actually step right out of the pages of the story or poem in which they appeared and into real life. However, since some of the characters are scoundrels, the Legionnaires must track them down before any harm is done.
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Chap. 2: Treasureless Island!

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Humpty Dumpty; Long John Silver (villain, introduction); Frankie (villain)
Humpty Dumpty, the only character not to escape from the scientist's lab, tells the Kid and Stripesy that he has heard that Long John Silver and his men plan to steal a ship and look for treasure on an island. They find and capture him---or do they?
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Chap.3: Food for Falstaff!

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Falstaff (villain, introduction)
Following up on a tip from Humpty Dumpty, the Battling Bowmen head after Falstaff, who, along with his men, have hijacked a food warehouse. His palate savors the new found banana, but has the goal of stealing sausages, and that is his downfall...or is it?
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Chap. 4: Hypocrites, Incorporated!

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Mr. Hooper; Uriah Heep (villain, introduction); The Old Man of the Sea (villain, introduction)
After being warned by Humpty Dumpty about the two rogues they seek, those very two men try to use an innocent but generous man in an attempt to steal funds from Charity House. But failing in that, they try a different scheme, but are foiled by the Crimson and Wing---or are they?
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Chap. 5: The Giant Who Got a Job!

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Humpty Dumpty; Giant (villain, introduction); The Cheshire Cat (introduction); Unicorn (introduction); a lion (introduction); Old King Cole (cameo); Dr. Wimsett (cameo)
The Knight is warned about the Giant (from Jack and the Beanstalk fame), but refuses to rat on his friends that accompany him, the very friends that allow the Giant to be hired as an act in a circus. Sir Justin captures the Giant, but is not allowed to take the unicorn and the lion, the cat having disappeared.
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Chapter 6: Little Men With Big Ideas!

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Zeke; The King of Lilliput (villain); The Lilliputians (villains)
When a shotgun just up and shoots at its owner, Vig immediately investigates, and nearly becomes that gun's victim himself. He successfully rounds up the little men responsible...that is, except the King of Lilliput, who vows to make the world tremble.
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Chapter 7: Back to the Books

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Dr. Wimsett; Humpty Dumpty; Old King Cole; Fiddler's Three; Falstaff (villain); Long John Silver (villain); the Giant (villain); Uriah Heep (villain); The Old Man of the Sea (villain); The Lilliputians (villains); King of Lilliput (villain); Hamlet (villain); The Cheshire Cat
Returning most of the storybook villains to Dr. Wimsett, the Legionnaires implore the good doctor to find a way to return these characters back to the books and poems from whence they came.
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The World of Magic

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Original script to Leading Comics #15.
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Biographies

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